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Moxonomy

Synchronized Charge

Sorcery1 generic manaGreen mana

Green counter payoffs usually ask you to build around a single anthem or a single fat threat; harmonize lets this one fund its own second act off the board it just grew. The front half is deliberately modest: two counters split across a creature or two, then an immediate grant of vigilance and trample to everything you control that now carries a counter, including the creatures you just targeted. Nothing waits for a pre-built board; the spell primes its own payoff in a single resolution. The real design lives in the harmonize arithmetic. The graveyard cost starts steep, but the recast is discounted by an amount equal to the power of a creature you tap, so the very board you have grown pays down its own encore. That is where the counters do double duty: they make attackers bigger and they make the second casting cheaper, and a battlefield that never resets keeps compounding both. Trample turns accumulated counters into damage that survives chump-blocking rather than piling up harmlessly behind a wall. Vigilance keeps attackers untapped through combat, so the creatures you swing with are still available afterward to fund the next harmonize payment (the tapping happens as you cast the spell, so a creature spent that way is out of that turn's attack). Both casts pull on the same resource without cannibalizing it: the counters that power the front half are exactly what discounts and amplifies the back half, and a creature-heavy green board turns a modest sorcery into a two-stage engine.

Synchronized Charge (tdm)
TDM · #162uncommon
Pricing
Normal: $0.23
Foil: $0.30
Oracle Text

Rules text

Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn. Harmonize 4 generic manaGreen mana (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by X generic mana, where X is its power. Then exile this spell.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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