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Moxonomy

Symmetry Sage

Creature — Human WizardBlue mana

The trick this design pulls is turning a defensive body into an offensive threat without ever touching toughness. A magecraft trigger sets a creature's base power to 2, which means the number you land on is not additive but declarative: cast a second spell in a turn and the second trigger simply re-sets base power to 2 again, overwriting rather than stacking. That overwrite behavior is the wrinkle worth internalizing, because it also means this evasive 0/2 can point the buff at itself and swing for 2 in the air, or hand the boost to a token or a hexproof creature it wants pushing damage. Base-power setting interacts cleanly with anything that adds power on top (+1/+1 counters, anthems, pump), since those operate as separate layers after the base is fixed, so the sage tends to be worth more in a shell that already has other ways to grow a creature. The body is the honest part of the bargain: at one mana it will never race on its own, and the flying is there to make the self-targeting line matter rather than to threaten anything. It is a payoff built for a spell-dense deck that wants a recurring, no-mana way to convert that volume into combat pressure, without asking you to overcommit bodies to the board.

Symmetry Sage (stx)
STX · #56uncommon
Pricing
Normal: $0.16
Foil: $0.24
Oracle Text

Rules text

Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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