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Moxonomy

Symbiosis

Instant1 generic manaGreen mana

The pump trick that targets two creatures instead of one, which is the entire design idea worth talking about. Single-target buffs like Giant Growth are a clean trade: one card spent to push one creature through combat or save it from a burn spell. Splitting the +2/+2 across two bodies changes the math of when the trick is worth its card. The downside is built into the requirement: you need two creatures already in play and two productive places to put the boost, so it does nothing in the empty-board states where a combat trick most often wants to be a blowout. Where it pays off is the double-block or double-attack: two creatures trading up at once, or a board where the opponent's removal can only answer one threat while both get bigger. That two-target clause also makes it a worse bluff than a one-creature pump, since the opponent can read the wider commitment coming. It is a card built for the player already ahead on creatures, sharpening a board advantage rather than manufacturing one. The rate is honest for the era: green has always paid a premium in flexibility for raw stat efficiency, and spreading the buff is the cost of getting four total power and toughness out of two mana instead of concentrating it.

Symbiosis (brb)
BRB · #85common
Pricing
Normal: $0.25
Foil:
Oracle Text

Rules text

Two target creatures each get +2/+2 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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