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Moxonomy

Sylvan Echoes

EnchantmentGreen mana

Clash was a tug-of-war over the top card of each library that resolved through a single comparison: high mana value takes it, with no investment beyond whatever card carried the clash trigger. Most of those payoffs were stapled to creatures or spells as a small upside, a coin-flip you happened to be holding. This enchantment inverts the relationship: at one mana it does nothing on its own, existing only to convert clash wins into cards. The tension is structural. Clash by itself is a wash; it reorders the top of your deck but never nets you anything. Anchor this to the same library and every winning clash becomes a real draw, turning a peripheral mechanic into a repeatable advantage source. That demands a critical mass of clash effects to feed it and rewards exactly nothing else: strip the clash triggers out and you have a blank green permanent. It is a payoff card that outlived its enabler pool, a mechanic-specific engine tethered to a mechanic that never came back, frozen at the rate it shipped with and waiting on a printing run that ended.

Sylvan Echoes (lrw)
LRW · #237uncommon
Pricing
Normal: $0.18
Foil: $0.66
Oracle Text

Rules text

Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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