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Moxonomy

Sworn Companions

Sorcery2 generic manaWhite mana

Two bodies and two points of lifelink for three mana is a rate that has never been quite good enough on its own, and that is the whole calculus of this card. White has a long line of one-shot token spells that split a single card into two relevant attackers: Raise the Alarm flashes them in at instant speed, Gather the Townsfolk scales with low life, Servo Exhibition trades the white pip for colorless flexibility. This one's contribution is the lifelink, a keyword that turns disposable chump-blockers into a slow life-clock that rewards going wide rather than tall. The wrinkle is who that helps: a lone 1/1 with lifelink gains a trickle, but a board of anthemed or pumped tokens with lifelink turns every swing into a meaningful life swing, which is exactly the texture an aggressive go-wide deck wants when it stalls against a bigger board. As a standalone sorcery it is unremarkable, a two-for-one with a small upside; its value is entirely a function of what multiplies the tokens later or what feeds on their creation. That is not a knock so much as a description of the slot: built as the cheap token-generator that other cards turn into a payoff, not the payoff itself.

Sworn Companions (grn)
GRN · #27common
Pricing
Normal: $0.07
Foil: $0.21
Oracle Text

Rules text

Create two 1/1 white Soldier creature tokens with lifelink.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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