Swordwise Centaur
Three power on the second turn is the relevant number, and the missing third toughness is the quiet price for it. This is the green two-drop beater stripped to its skeleton: no abilities, no drawback, no upside beyond the body itself. The double-green cost is the only thing on the card doing balancing work, and it does very little; green has rarely struggled to land two pips by turn two, so the restriction reads as a color-identity stamp more than a real tax. What the body actually buys is an attacker priced to swing rather than block. A 3/2 trades evenly with a 3/3 and takes a 2/1 down with it, but it folds to anything that pushes two damage through while sitting back, and on defense it dies to attackers it would happily race into. That asymmetry keeps it in the attack-only column: fine into open ground, awkward the moment the game turns into a stalemate. It is honest curve-filler, the rate a green aggressive deck builds out from rather than the payoff it builds toward: a common you run because the second slot of the curve demands a body, not because the card asks for anything in return.
