Swordsman, Sharp Scoundrel
Most creatures that relocate gear do it on their own terms: a tap ability, a self-referential attack trigger, a sorcery-speed shuffle you pay for once per turn. This one hands the job to the rest of your board. The reattachment fires whenever another Villain you control enters, which is a wider door than "cast" would be: Villain tokens and blinked creatures trip it too, so any effect that flickers or duplicates a body doubles as a free relocation of a sword, a boot, or a helm onto whichever attacker you want armed. That decouples the equipment from the creature wearing it. Instead of paying the equip cost each turn to re-suit a replacement after a blocker trades, the next Villain does the moving for you at no additional mana, resolving on the stack the instant it enters rather than waiting for a main phase. The second half closes the loop by giving equipped attackers connive, so the deck grinds cards and stacks counters as a byproduct of doing the thing it already wants to do: keep bodies armed and swinging. The balancing constraint is that every piece must already be yours. The equipment is yours, the reattachment target is yours, and the connive only pays out a counter when you pitch a nonland. It is a payload router for a tribe that keeps replacing its losses, rewarding a board that floods bodies over one that commits a single expensive threat.
