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Moxonomy

Switcheroo

Sorcery4 generic manaBlue mana

Trading creatures has always been the awkward middle child of blue's control suite: you cannot remove a threat outright, so instead you launder it for something smaller. Donate did this with a one-sided handoff; the even-swap requirement here only pays off when both halves of the trade are lopsided in your favor. The classic line is to give away a token or a chump and take their finisher, but forcing both creatures to change hands is exactly what makes the card finicky. You need a board state where you have a body worth nothing and they have a body worth everything, plus five mana to spare at sorcery speed to capitalize. The effect reads as a swingy steal but plays as a puzzle: against an empty board it does nothing, against a deck with no creatures it does nothing, and against a single fattie with you holding only your own threats it is a downgrade. Control wants to neutralize creatures, and this only relocates them, so the entire payoff lives in the asymmetry you can manufacture beforehand. Where it earns its slot is the synergy-driven build that wants to hand off a liability after extracting value from it (a creature that has already done its job, a token marked for sacrifice), then pocket the opponent's prize as a bonus.

Switcheroo (bbd)
BBD · #133uncommon
Pricing
Normal: $0.16
Foil: $0.47
Oracle Text

Rules text

Exchange control of two target creatures.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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