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Moxonomy

Swiftwater Cliffs

Land

Enter tapped, gain a point of life, tap for either color: that is the whole bargain, and it is deliberately unglamorous. This is entry-level fixing, the cheapest rung of the two-color mana ladder, above which sit the painlands, fastlands, shocks, and fetches that all buy their speed back by charging life or asking something of your deckbuilding. The life gain here runs the other direction. It never swings a game on its own, but a single point tips the early math against the aggressive decks most inclined to punish a land that comes down tapped, and across a full manabase those points accumulate into a genuine cushion. The tempo cost is real and paid up front: a turn's worth of tempo surrendered, no way to hide it, and the reason curve-focused decks reach for faster duals instead. What this offers is a guaranteed dual source with a small apology attached, meant for decks that can afford to slow down in exchange for never being color-screwed. Designs like this are the reliable connective tissue beneath the flashier duals that get the attention: the fixing you play when smoothing your colors matters more than saving a step, and when the deck can absorb the tapped land without falling behind the clock.

Swiftwater Cliffs (tdm)
TDM · #268common
Pricing
Normal: $0.15
Foil: $0.25
Oracle Text

Rules text

This land enters tapped. When this land enters, you gain 1 life. Tap: Add Blue mana or Red mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

21 sets
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