Swift Warkite
The entry trigger cheats on timing in two directions at once. The body is a serviceable 4/4 flier, but the interesting work happens the moment it lands: a Dragon that drags any creature of mana value three or less out of your hand or graveyard onto the battlefield, hasty and swinging the same turn. Because the borrowed creature arrives ready to attack, its enters-the-battlefield effect resolves and it joins the combat step immediately, before any opponent gets a turn to answer it. The catch that pays for the rate is welded into the same sentence: absent intervention, the leased creature goes back to your hand when the turn ends. But that return is a delayed trigger, not an anchor. Between the arrival and the end step there is a full window in which the borrowed body is yours to spend: a sacrifice outlet takes it before the bounce ever fires, so a creature pulled from the graveyard can be reanimated, milked for an attack or a death trigger, and fed to an aristocrat engine all in one turn. The Dragon's own trigger fires only once, so the reuse lives in the borrowed card, not the loan: cast the creature normally later, flicker the Warkite to renew the lease, or simply keep the returned card in hand. That aims the design at bodies whose value concentrates in the instant of entering, attacking, or dying: tutors, drain triggers, evasive threats you want connecting the turn they land. The flier is the floor; the borrowed body is the ceiling.

