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Moxonomy

Swift Maneuver

Instant1 generic manaWhite mana

Damage prevention in the Fog family has always struggled to justify a card slot: stopping two points of incoming damage rarely earns its keep when a body or a removal spell would do the same work and stay on the battlefield. The fix here is the deferred cantrip, a delayed triggered ability set to fire at the beginning of the next turn's upkeep rather than draw on resolution. You spend the card to blank a burn spell or shrink a swing now, then the slot refunds itself a turn later. That postponed draw is what separates this from a pure prevention effect; it converts a reactive, often dead card into a cantrip that happens to have a defensive mode, while the delay means you commit to the answer before you see the reward. The two-damage cap is the limiter that keeps the rate honest: it is enough to fizzle a small burn spell, save a creature from a clean trade, or buy a single combat exchange, but not enough to absorb a serious attack. The "any target" wording is broader than most prevention shields, letting it protect a planeswalker, a creature, or your own life total interchangeably. It belongs to the long line of white instants that try to make protection feel proactive by stapling card flow to it, an approach white returns to whenever it wants reactive answers that do not cost tempo in the long run.

Swift Maneuver (csp)
CSP · #21common
Pricing
Normal: $0.08
Foil: $0.45
Oracle Text

Rules text

Prevent the next 2 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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