Swift Maneuver
Damage prevention in the Fog family has always struggled to justify a card slot: stopping two points of incoming damage rarely earns its keep when a body or a removal spell would do the same work and stay on the battlefield. The fix here is the deferred cantrip, a delayed triggered ability set to fire at the beginning of the next turn's upkeep rather than draw on resolution. You spend the card to blank a burn spell or shrink a swing now, then the slot refunds itself a turn later. That postponed draw is what separates this from a pure prevention effect; it converts a reactive, often dead card into a cantrip that happens to have a defensive mode, while the delay means you commit to the answer before you see the reward. The two-damage cap is the limiter that keeps the rate honest: it is enough to fizzle a small burn spell, save a creature from a clean trade, or buy a single combat exchange, but not enough to absorb a serious attack. The "any target" wording is broader than most prevention shields, letting it protect a planeswalker, a creature, or your own life total interchangeably. It belongs to the long line of white instants that try to make protection feel proactive by stapling card flow to it, an approach white returns to whenever it wants reactive answers that do not cost tempo in the long run.
