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Moxonomy

Sweet Oblivion

Sorcery1 generic manaBlue mana

Escape turns a self-mill spell into its own fuel, and this is one of the tidiest expressions of that loop. The front half fills a graveyard four cards at a time; the escape cost then exiles four other cards from that same graveyard to buy the spell back. The arithmetic is the point: aim the mill at yourself and each recast puts four cards into your yard while the escape cost removes four others, so the graveyard breaks even and the spell reloads its own next escape perfectly. That parity makes it a recurring engine piece for any strategy that wants a graveyard stocked and a spell it can keep replaying, whether the mill feeds reanimator and delve payoffs at home or works as a slow clock aimed across the table. The tension escape resolves for a card like this is that a pure mill spell is a one-shot: it does its job once and then sits inert in the yard with nothing left to give. The exile clause hands it a second, third, and fourth cast, each paid for out of the pile it just refilled. It asks you to want a full graveyard for reasons beyond the spell itself, then rewards that want by staying castable from the yard as long as there are four spare cards to feed it.

Sweet Oblivion (thb)
THB · #70uncommon
Pricing
Normal: $0.13
Foil: $0.17
Oracle Text

Rules text

Target player mills four cards. Escape—3 generic manaBlue mana, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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