Sway of the Stars
Ten mana buys the most aggressive reset button ever stapled to a sorcery: not a board wipe, not a draw refill, but a total restart that shuffles everyone's hand, graveyard, and permanents back into their libraries and hands each player a fresh seven. The genius and the curse both live in the life-total clause. Setting every player to 7 turns what would otherwise be a stall-breaker into a clock, because the player casting it is usually the one who has spent the most life or the most resources getting to ten mana, and the survivor of the new game is whoever can punch through seven first. That makes it a closer disguised as a do-over. The symmetry is real but rarely honest: you do not pay ten mana to give your opponent a clean hand and a clean board unless you can convert the reset faster than they can, whether that is a wheel-style draw engine, a way to dodge the shuffle, or simply a faster deck waiting on the far side of the restart. It sits in the rare class of full-game-state resets that hand you a built-in win condition along with the wipe. Slow, expensive, and double-edged, it earns its mana only when the reset is the setup for a kill rather than an escape from one.
