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Moxonomy

Sway of Illusion

Instant1 generic manaBlue mana

Color-changing has always been a mechanic in search of a reason to exist: recoloring a creature only matters when a color-specific effect is already in play, which is rarely the turn you want to commit mana to it. The design trick here is to bury that fragility under a cantrip. Because the spell replaces itself, it costs no card even when the color swap accomplishes nothing, so it functions as cycling-adjacent filler that occasionally cashes in for a real play: slipping an attacker past a protection-from-color blocker, dodging a color-keyed removal spell, or turning a whole board the right shade to push damage through. The "any number of target creatures" clause is the quietly generous wrinkle, since recoloring an entire attacking force costs exactly the same as recoloring one. That breadth nudges it from a narrow trick toward something closer to a combat reset, though the windows where it bites are slim enough that it has mostly lived as a value cantrip with a contingency stapled on rather than a card anyone assembled a deck around.

Sway of Illusion (inv)
INV · #77uncommon
Pricing
Normal: $0.62
Foil: $18.00
Oracle Text

Rules text

Any number of target creatures become the color of your choice until end of turn. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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