Swashbuckler Extraordinaire
Treasure has always been the game's most fungible resource: a stored mana of any color you cash in on your own clock. This card asks what happens when you spend that stored value on combat math instead of casting spells. The entry Treasure is the seed, but the attack trigger is the engine, converting each sacrificed token into double strike on a target of your choice. That conversion rate is the whole design tension: every Treasure you crack for damage is a Treasure you did not crack for mana, and the card makes you weigh a doubled attacker now against a bigger play later. It scales cleanly, too, because the trigger reads "one or more," so a hoard built across several turns can turn a wide board lethal in a single swing. The 2/2 body is deliberately unthreatening; the card is not trying to win by attacking with itself. It wants to be the piece that arms the rest of the team and rewards a deck already generating Treasures faster than it can profitably convert them to mana. What sits underneath is a quiet repurposing of a mechanic built for fixing and ramp into a repeatable combat multiplier, one that turns leftover artifacts into a burst of evasive-adjacent pressure without ever printing a keyword on the token itself.

