Swarming Goblins
Goblins have always run on quantity, and this one hands the deck a variable payout on that principle: a 4/3 body plus somewhere between one and three 1/1 Goblins, decided after it resolves. The floor never whiffs, because even the low band guarantees a single token, which means the least you ever get is a two-body board. The ceiling is four creatures from one card, three of them disposable fodder for the sacrifice outlets and swarm engines the tribe has fed since its earliest designs. What variance takes away is planning: you cannot sequence around an exact token count, so this reads best in a shell that treats every extra body as gravy rather than as the engine's fuel. Spreading a card's output across a d20 range shifts where the excitement lives, from the printed rate to the die itself, and the roll here is unusually forgiving because none of its bands is empty. Rather than a token-generator you construct around, it functions as a payoff that returns a spread of amounts, with a wide-enough good tail to spike a real board and a bad end that still leaves something standing.

