Sutina, Speaker of the Tajuru
Fetching a basic on entry is standard green ramp glue, the kind of value that keeps a three-drop from being an empty combat body. The attack trigger is the design that warrants attention: every swing invites you to pick a land back up, and cashing that bounce grows any creature you point at. The return reads as a cost, yet green rarely resents sending a land to hand. You replay it for a second landfall trigger, reset a tapped utility land, or re-run an entry effect if the returned permanent does work when it lands again. What sharpens the pairing is that the growth targets any creature, not the attacker herself, so the boost scatters sideways across a wide board rather than piling onto a single body. This asks for a shell built to abuse bounced permanents, not one that merely tolerates the tempo hit; abused, the drawback becomes an engine. The modest 2/2 is deliberate: the plan is not to win on combat math but by compounding a small advantage each time it swings. It belongs to green's long tradition of turning the land drop, the game's most reliable recurring resource, into board presence, and it does so cheaply enough to keep the loop firing turn after turn.
