Suspicious Shambler
A 4/2 for four mana is a beater built to trade badly and die on schedule, which is exactly the plan: the lopsided stat line pushes early damage while the frail toughness makes the body cheap to lose, whether it swings into a bigger blocker or gets thrown under a chump. That death is the setup for the second act. Once it reaches the graveyard, the six-mana exile activation converts a spent creature into two 2/2 tokens, so a card that already got its damage in comes back for a wider payload. The design leans on a familiar aristocrats logic: you want this thing dead, because dead is when it starts working. The sorcery-speed restriction and the steep double-black activation cost are what keep the tempo honest, gating the token half behind a full turn's worth of mana rather than letting it ambush at instant speed. Count the total output and it reads better than the common rarity suggests: three bodies (the 4/2, then two 2/2s) spread across two points in the game, with the graveyard trip letting you spend the mana when you have it rather than all at once. A grindy black filler creature whose job is to keep feeding a sacrifice engine long after its first life ends.

