Survivor of Korlis
First strike on a white one-drop buys you a clean early block: it lands its 1 damage before the attacker gets to swing back, killing anything with exactly 1 toughness and shrugging off tokens without taking a scratch. Against anything sturdier it still throws a body in the way, but the real design lives past that first trade. The graveyard clause converts the corpse into card selection: two mana and an exile buys Scry 2, turning a spent blocker into deferred smoothing. That inverts how you treat the thing. You are not protecting a 1/1; you are spending it early and collecting the second half later, once the aggression has cooled and finding the right card matters more than holding the ground. The two value windows almost never coexist, so the play pattern is sequential: block with it, let it die, then cash the exile when card quality outranks a body. This make-it-die-then-mine-the-yard structure is a well-worn white idiom for extracting two turns of work from a single cheap creature, and it sits comfortably in decks that fill their graveyard on purpose and would just as soon have the exile fuel sitting there. The Scry landing on top of the library rather than into hand keeps the ceiling honest: it filters, it does not refill, which is exactly the rate a one-mana creature should be allowed to promise.
