Survey Mechan
Ten generic mana, reduced by the number of differently named lands you control: that clause reroutes an old instinct. Cost reducers usually count how many spells you have cast or how many permanents share a type; this one prices a manabase's variety rather than its size. A stack of identical basics gets you nothing, while a spread of distinct names (basics, duals, utility lands, anything unique) chips the activation down toward free. It rewards the wide, greedy manabase that fixing concerns normally punish. What that payment buys is a triple burst fired in a single sacrifice: three damage anywhere, three cards, three life, closer to a finisher than a creature ability. The 1/3 body is an evasive holding pattern, sturdy enough in the air to survive while you assemble the names that make the activation affordable, then it trades itself away for the payoff. The tension runs between keeping it alive long enough to fire and running enough distinct lands to fire it at all, and hexproof guards the first half: opponents cannot point spot removal at it, so the only way to break the plan up is a sweeper or an edict that never needs a target. That keeps the whole thing from being free. It is a payoff built on a deckbuilding parameter that has almost always been treated as a problem to solve rather than a resource to lean into.
