Surly Badgersaur
Discard as an engine has plenty of red support, but this creature is unusual for turning the type of card you pitch into three distinct payoffs from a single body. The design cares not just that you discarded, but what: a creature card grows it with a counter, a land manufactures ramp and fixing, and any other card type (an instant, a sorcery, an enchantment, a planeswalker, a noncreature artifact) triggers a removal-flavored fight. That triple split is the whole idea. It rewards a deck that treats its hand as fuel across every card category rather than one that loots for a specific slice, and it gives the passive hoarder nothing. The Treasure clause quietly matters more than the counters do: it converts your least-wanted discards, the extra lands, into acceleration and color, exactly the material a wheeling engine tends to flood on. The fight rider is the most demanding to enable but the most immediately game-affecting, since it lets a 3/3 punch above its printed size by piggybacking on cards you were discarding anyway. What holds it together is that none of these triggers asks you to change how you discard; it simply pays you along whichever axis your hand happens to spend. The card is built for a graveyard-and-discard shell that was already looting, rummaging, and cycling for other reasons, and it asks that shell for nothing except the discards it was going to make regardless.
