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Moxonomy

Surging Aether

Instant3 generic manaBlue mana

Ripple was a mechanic built on a strange premise: cast a spell, then dig four cards deep and cast the copies you find free, turning a single card into a cascade only when your deck is stacked with redundancy. Because the trigger keys on name rather than effect, the payoff only materializes if you run a fistful of identical spells, a steep deckbuilding tax for a bounce that, on its own, is generic-rate tempo. That is the tension at the center of this card: the bounce is unremarkable, the engine is conditional, and the two only reconcile in a build that treats the spell as a four-of and prays for the right top-four reveal. When it whiffs, you have paid full price for a return-to-hand. When it hits, you can bounce two or three permanents in a single cast for the cost of one. The mechanic asks you to accept high variance in exchange for explosive ceilings, a design philosophy that shows up wherever a card rewards stacking copies instead of diversifying answers. It is niche by construction, interesting less for what the bounce does than for the gamble the Ripple clause wraps around it: a tempo spell that becomes a blowout only when your library cooperates.

Surging Aether (csp)
CSP · #47common
Pricing
Normal: $0.05
Foil: $0.36
Oracle Text

Rules text

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Return target permanent to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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