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Moxonomy

Sure-Footed Infiltrator

Creature — Merfolk Rogue3 generic manaBlue mana

The evasion here is not free, which is exactly the design lever this card pulls. Most blue unblockable enablers simply are unblockable, or pay a mana tax to become so; this one demands a body, specifically an untapped Rogue you already control, tapped down for the turn to push this creature through. That converts a wide board into a resource: every Rogue is a potential key to unlock combat damage, and the trigger turns that damage into a card. The tension is between going wide and swinging in. Tap a Rogue to make this one connect, and you have committed that Rogue to the tap, sacrificing its attack or its own evasion enabler that turn. The card wants a Rogue deck built with enough redundant bodies that spending one to draw a card feels cheap rather than costly, which is a real deckbuilding demand rather than a synergy footnote. This is the descendant of blue card-advantage attackers that had to connect first: Thieving Magpie, Ophidian, the whole line of creatures whose draw is contingent on getting through rather than guaranteed. The difference is that the getting-through is self-contained within the tribe, so a Rogue board answers its own blocker problem. A 2/3 that reads its own untapped teammates as launch fuel, and rewards the go-wide plan for keeping one back.

Sure-Footed Infiltrator (znr)
ZNR · #83uncommon
Pricing
Normal: $0.12
Foil: $0.28
Oracle Text

Rules text

Tap another untapped Rogue you control: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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