Suppressor Skyguard
Multiplayer politics rarely get written directly onto a creature, which is what makes this one worth pausing over. Most cards that discourage aggression do it by punishing the attacker after the fact (deterrents, retaliation triggers, deals brokered at the table). This one closes the fight before damage is dealt, and only under a precise condition: an opponent has come after you while leaving another opponent untouched. Attack while leaving someone else minding their own business and the combat damage that attacker would deal you simply never lands. The design reads the board's fairness for you and enforces the group's own logic, that you should be spreading your attacks around, without any negotiation. The wrinkle is that it does nothing in a duel, by construction: prevention requires a third seat, so the ability is inert until there are at least three players and someone is being singled out. Note also what it does not do. It prevents all combat damage to you specifically, not to the whole table, and it does not stop noncombat damage or the attack itself; a determined attacker can still declare and connect their triggers, they just watch the damage evaporate. The 2/4 flying body is the honest half of the card, a serviceable blocker and evasive clock that keeps it relevant even when the political clause never comes online. It is a rare piece of rules text that models table etiquette as a hard rule rather than a suggestion.
