Supernatural Rescue
Read the enchant clause and the cast trigger together and you find a combat trick that happens to leave a permanent behind. Most pump auras are a two-for-one waiting to happen: you sink mana and a card into something a single removal spell dismantles, and you announce the whole play at sorcery speed. This one sidesteps both problems. The cast trigger taps up to two blockers you don't control before the Aura ever resolves, so the +1/+2 is less a stat bump than the reward for having already cleared the way. The conditional flash finishes the ambush: with a Spirit on the battlefield, you leave the mana open, let an opponent commit to a block or an attack, then tap their creatures and buff yours in a window a normal aura never gets to reach. That Spirit requirement is the toll for instant-speed access, and it ties the card to a tribe of evasive fliers that want exactly this kind of tempo swing. The design decision worth noticing is that the tap effect lives on the cast trigger rather than the resolving Aura, so it fires even against a counterspell and even if the enchant target dies in response: the tempo swing is guaranteed, and the buff is the part you pay the back half of the cost to keep.

