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Moxonomy

Super Villain Lockup

Enchantment1 generic manaWhite mana

The tapped-creature clause is the constraint that pays for the whole thing. White has long had temporary-exile removal, the Oblivion Ring family that answers anything on the battlefield, but this one refuses to touch a creature that hasn't already committed to combat or an activated ability. That restriction turns a two-mana enchantment into a reactive tool rather than a proactive one: it wants to catch an attacker after it swings, a blocker locked down, or a creature that just tapped for its ability, and it does that at instant speed thanks to flash. The tension between flash and the tapped requirement is the whole trick. Leaving the mana open through your opponent's combat lets them commit an attacker, then removes the threat mid-swing while nothing is spent until the target is worth it. The exile persists for the enchantment's lifetime, so it functions as removal opponents can undo by answering the enchantment itself, the same fragile-prison bargain that has defined this class of white effect for generations. Where the older O-Ring template offered a clean, unconditional answer, this one deliberately can't be one: it demands the target already be tapped, trading flexibility for the ambush window that flash provides.

Super Villain Lockup (msh)
MSH · #37uncommon
Pricing
Normal: $0.15
Foil: $0.20
Oracle Text

Rules text

Flash When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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