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Moxonomy

Sunscape Master

Creature — Human Wizard2 generic manaWhite manaWhite mana

The body costs nothing but white, yet neither of its abilities lives in white: each is exiled to a different ally color, so the creature only fires when your manabase reaches past its own deployment cost. In a green-white build it pumps the team for double-green; in a blue-white build it bounces a creature for double-blue. Stretch to all three and it does both, alternating combat blowouts and recurring tempo from a single permanent. That gradient is the pitch: the more of the shard you can support, the more of the card you unlock, and a two-color deck still gets one repeatable engine rather than dead weight. Both halves are generically strong. Double-green for a battlefield-wide alpha strike turns a stalled board lethal; double-blue bounce doubles as removal against tokens and a tempo lever against everything else, and stapling them to one body means the threat keeps generating value as long as it survives. This was multicolor-as-reward in its earliest form, an argument that splashing should buy flexibility rather than raw numbers: white pays the cheap entry fee, and the color demands on the abilities set the real price of admission. The creature scales with commitment, not with a fixed rate, which is exactly the design thesis the era was testing.

Sunscape Master (inv)
INV · #42rare
Pricing
Normal: $0.38
Foil: $5.00
Oracle Text

Rules text

Green manaGreen mana, Tap: Creatures you control get +2/+2 until end of turn. Blue manaBlue mana, Tap: Return target creature to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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