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Moxonomy

Sunken Ruins

Land

Tap it the turn you draw it with an empty board and you get a single colorless, which is the price this design extracts for what it does the rest of the game. Feed it one blue or black source and it returns a pair in any Dimir configuration (UU, UB, or BB), laundering one color into the other without ever drawing the right basic. That asymmetry is the whole logic: a board already producing mana gets rewarded, a slow opener gets punished, because the colored output requires you to first pay a blue or black already in your pool to prime it. The colorless tap keeps the land from ever sitting dead, but it is not a land you want to lead a curve with. Note the limit the hybrid activation cost hides: the mana you spend must already be U or B, so this cannot launder colorless or off-color mana into Dimir output; it only converts within its two colors. Set against the painlands and buddy lands that populate the dual-land conversation, the trade is clean. Those lands give an unconditional colored tap from turn one; this surrenders that for a fixing ceiling they never reach, turning a one-color draw into a two-color hand in a single activation. The cost is the awkward opener you accept to get a perfect mid-game fixer.

Sunken Ruins (shm)
SHM · #280rare
Pricing
Normal: $12.55
Foil: $44.80
Oracle Text

Rules text

Tap: Add Colorless mana. Blue or Black mana, Tap: Add Blue manaBlue mana, Blue manaBlack mana, or Black manaBlack mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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