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Moxonomy

Sunhome, Fortress of the Legion

Land

The Boros member of the guild utility-land cycle, and the one built entirely around combat math rather than defense or grind. Each guildhall taps for colorless and carries a single expensive activation; this one points four mana plus a tap at a creature and hands it double strike, about the closest a land has come to deciding a race on its own. The design logic is pure red-white aggression: both colors want to attack, and the activation pays off a board that is already pressing by doubling every point an attacker swings for. A 6/6 becomes twelve damage, a deathtoucher turns into a two-for-one against blockers, and any pump or anthem compounds because both hits of double strike see the bonus. What keeps it from being free value is that it needs a body worth pointing at: it sits inert until the game reaches the damage step, a payoff land and not a setup one. That combat-only orientation is also why it has aged into a clean inclusion for aggressive multicolor builds that want their lands to threaten lethal. It enters untapped and asks nothing of a colored manabase to include, since it makes only colorless; the real price is the steep red-white activation and a turn's worth of resources funneled into one attack step.

Sunhome, Fortress of the Legion (rav)
RAV · #282uncommon
Pricing
Normal: $0.42
Foil: $21.82
Oracle Text

Rules text

Tap: Add Colorless mana. 2 generic manaRed manaWhite mana, Tap: Target creature gains double strike until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

6 sets
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