Sunfire Balm
Cycling did something quietly radical to damage prevention, and this card is the clearest demonstration. Prevention has always been the least reliable thing to draw: dead on a clear board, dead against an opponent playing patiently, dead any turn nobody swings or burns. The cycling cost solves the dead-draw problem outright by turning the card into a cantrip whenever the four-point shield is irrelevant. But the design goes one step further than the cycling spells that simply replaced themselves when discarded. Cycling this still hands you a small prevention shield, one point split off from the four the hardcast mode offers. That trigger reframes the whole transaction: cycling is not a concession that you drew the wrong card, it is a draw spell that also happens to blank a one-power attacker or push a creature through a single point of burn. The hardcast line keeps the full four-point prevention for the games where it genuinely matters, while cycling sets the floor, and the floor is the point. You are never holding a brick. That floor is the lesson cycling taught a generation of design: a card with a narrow, situational top end becomes playable the moment its worst case is "draw a card and get a little something extra." This is that principle written small, in white, on an instant, with the wrinkle that even the bailout option keeps a sliver of the card's actual job intact.
