Sundering Growth
Disenchant has existed since Alpha, and the rate has barely moved in three decades: spend two, kill an artifact or an enchantment, done. The wrinkle here is the rider. Populate bolts a token-copy onto the back of a removal spell that asks nothing extra of you, so the same card that wipes a problem permanent also builds your board, provided you already have a creature token worth duplicating. That conditional is the whole tension: with no token in play the populate clause is dead text and you have paid the standard Disenchant tax for nothing, but in a deck already churning out Centaurs, Saprolings, or a single fat Hydra token, the same instant becomes pure profit. The hybrid cost is not a splash concession (two colored symbols still demand two of either color), but a flexibility one: a deck heavy in white can cast it off white alone, a green deck off green alone, and a true Selesnya shell pays in whatever it happens to have untapped. That is why the populate sits on a hybrid Selesnya card rather than a colorless one: the colors that field token armies are exactly the ones that pay full value here. The design bets that the player who wants the answer is often the same player who has already invested in the board state that makes the bonus live. Read in isolation it looks like a worse Disenchant; read inside its intended shell it is a Disenchant that pays you back.




