Sunder the Gateway
Modal disenchant effects usually staple destruction to a rider that whiffs against the wrong opponent or overpays against the right one. This one solves that problem by construction, and the sequencing of its second mode is the whole trick. Mode one is white removal for a nontoken artifact or enchantment plus a fresh Incubator dropped alongside it; that mode needs a legal target, so it is the answer you cast when an opponent has actually committed a permanent worth destroying. Mode two is the insurance against the dead draw: it incubates first, then transforms an Incubator you control. Because the Incubate resolves before the transform, the token you just created is itself available to flip, so mode two on an empty board still flips up a 0/0 carrying two +1/+1 counters with no prior body required. The labor divides cleanly. Mode one leaves its Incubator dormant, carrying a two-mana tax to animate later; mode two skips the destruction and spends the flip immediately, on either a token lingering from a previous turn or the one this cast produced. The fixed Incubate 2 holds the rate steady: each token arrives with exactly two counters and never scales, so the fresh Incubator this spell makes tops out at a 2/2, not a threat that snowballs out of reach. Give the spell a second job, tune that job to stay worth casting against a deck with nothing to destroy, and the card is never stranded in hand.

