Sun Warriors
Firebending's most self-referential build. Where most creatures with this keyword scale off a fixed condition, this one counts your own board, then hands you the tool to grow it: five mana buys a 1/1 Ally, and every attacker you deploy raises the ritual the creature produces on its next swing. The loop is deliberately slow. The token ability is expensive and repeatable rather than explosive, so the engine rewards a patient, incremental buildup instead of a single burst turn. The 3/5 body is built to survive the combats it triggers on; it attacks into most ground boards and lives, keeping the Firebending X coming turn after turn. The mana it makes is combat-locked and red, which pulls it toward decks that can dump that red into pump, extra activations, or more attackers mid-combat, converting a crowded battlefield into a temporary surge that produces still more bodies. What makes it unusual is that it lives at the seam of two archetypes that rarely share a card: the Ally token-swarm that wants creatures on the field, and the ritual-fueled combat deck that wants mana at the exact instant of attack. Sun Warriors is what happens when you make one plan feed the other.
