Sun Quan, Lord of Wu
Attack with anything, and the defending player almost certainly has no legal blocker. That is the whole proposition here: a static ability that hands your entire board horsemanship, a mechanic almost nothing else in the game possesses. Horsemanship functions as a flavor-locked cousin of flying or fear, born in an early-era pocket of design that Wizards never let leak into the broader card pool: creatures with it can only be stopped by other creatures with it, and the set of things that qualify is vanishingly small. So this converts every attacker you control into damage that lands, not because it evades blockers but because it deletes the category of legal blocker entirely. The 4/4 body for six is almost beside the point; the card is less a creature than a switch thrown on the combat step, stripping the defending player of the ability to defend. What pays for that is the isolation of the keyword: there is no deep horsemanship pool to draft or build toward, only the static grant and whatever bodies you assemble to ride behind it. The lord frame is doing something unusual, too. Most anthem-style legends buff power or toughness across a tribe; this one instead confers an evasion keyword to the whole team, which makes it a global evasion enabler rather than a stat engine, and the scaling is purely a function of how wide you go.




