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Moxonomy

Sun-Collared Raptor

Creature — Dinosaur1 generic manaRed mana

The body asks for nothing and the firebreathing pays you back later. A 1/2 for two mana barely registers as a clock, but the activated ability is a mana sink built for the back half of a game: each 2 generic manaRed mana turns a stalled board into reach. Trample is the load-bearing word here, not the firebreathing itself. Without it the +3/+0 just gets chump-blocked into nothing; with it, every activation pushes damage through the gaps and rewards stacking pumps when the opponent commits a single blocker. That makes the raptor a different creature late than early: on the second turn it trades down and dies to anything, but with lands to spare it converts surplus mana into a finishing threat that scales with how much you can hold open. The Dinosaur type is the flavor; the firebreathing-plus-trample chassis is the substance, a pattern as old as Shivan Dragon shrunk to a two-drop's price point and a fragile frame. What it asks of a deck is straightforward: enough lands that the sink stays live in the late game, and a plan that wants its early creatures to still matter once the board clogs.

Sun-Collared Raptor (rix)
RIX · #118common
Pricing
Normal: $0.12
Foil: $0.22
Oracle Text

Rules text

Trample 2 generic manaRed mana: This creature gets +3/+0 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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