Summon: Knights of Round
A Saga is a countdown, and this one spends four turns building a board before it detonates. The four identical chapters each deposit three 2/2 Knights, so the read isn't a single explosive turn but a slow accumulation: twelve bodies across chapters I through IV if it survives, funneled toward chapter V. That final chapter, the Ultimate End, is the payoff the tokens were minted for. It doesn't buff the Saga's own 3/3 body, which sacrifices as the chapter resolves anyway; it pumps everything else you control by +2/+2 and staples an indestructible counter to each. The result is a wide board of 4/4s until end of turn, and a board of indestructible bodies that a wrath can no longer touch, arriving the turn after the token engine caps out. What distinguishes this from a generic token generator is the structure: the sacrifice clause ties the whole thing to the pace of your own draw step, and the indestructible counters (permanent, not the static indestructible the Saga itself carries) make chapter V a hard answer to any subsequent damage- or destruction-based sweeper. The eight mana buys patience rather than immediacy, and the design trusts the format to let a payoff four turns out actually land. It is a go-wide finisher that answers the go-wide archetype's oldest problem, the board wipe, by shrugging off the wide board's most common answers at the exact moment it matters most.


