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Moxonomy

Summon: Fenrir

Enchantment Creature — Saga Wolf2 generic manaGreen mana

The green summon-as-Saga template packs a full three-turn arc into a body that also blocks and attacks, and the sequencing is the whole design. Chapter I is a straight land tutor that fixes and ramps at once, the kind of stabilizing first beat that lets the rest of the arc pay off. Chapter II is where the card stops being incidental value: it primes your next creature spell of the turn to arrive a size larger, rewarding a curve that keeps deploying rather than sandbagging. Chapter III then draws only if you control (or tie for) the greatest power on the board, which quietly ties the payoff back to the board state the Saga itself has been building. That conditional draw is the balancing pivot. The engine does not simply refill your hand; it asks you to have committed to the board and won the power race, so the reward lands hardest for a deck that was already ahead on stats. Each chapter feeds the next: ramp into a bigger creature into a board where your creatures dominate the power count. Read in isolation the effects look modular; read in order they describe a single aggressive-midrange plan compressed onto one permanent, with the sacrifice-after-III clause ensuring the value has a hard expiry rather than parking on the battlefield indefinitely.

Summon: Fenrir (fin)
FIN · #203uncommon
Pricing
Normal: $0.32
Foil: $0.37
Oracle Text

Rules text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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