Summon: Brynhildr
Most Sagas want you to sit on them and collect value over three turns; this one is built to be emptied fast. Chapter I fires once, exiling the top card of your library, but the permission to play it is deliberately loose: it stays castable on any turn you add a lore counter, which under the Saga's own rules means the turns spanning chapters I through III. That window is the whole design. You have a few turns to actually cash the exiled card, and the pressure to do so escalates because chapters II and III both hand your next creature spell haste. The intended sequence is clean: exile a threat off the top, ride the Saga's clock down to Gestalt Mode, then slam that creature and swing the turn it lands. The 2/1 body is almost beside the point, a small chunk of early pressure attached to what is really a tempo package on a two-drop. The sacrifice clause is what gives the card its urgency rather than its value ceiling: the engine is not something you grind, it is a two-or-three-turn burst that plays an impulse card and then delivers a hasty finisher before it burns itself out. It rewards spending the Saga aggressively, an unusual posture for a card type whose default reward is patience.


