Summit Sentinel
A blue body built to be traded, not kept. The 1/3 frame is chump-block sizing, the kind of stats that stall a single attacker for a turn before it gets outclassed; the death trigger reframes that trade as an even swap where you were losing nothing to begin with. This is the defensive-cantrip lineage that has run through blue for a long time: a wall that refunds itself, so blocking never costs you a card. Notice that the trigger keys on any death, not just combat. Sacrifice it, let it soak a burn spell, throw it in front of a real threat: every route to the graveyard leaves a card in your hand, which quietly turns the creature into fuel for anything that wants bodies leaving the battlefield. The offense is where the ceiling caps itself; one power threatens nothing, so the card only cashes in when it dies, and you rarely get to pick the moment. It survives the incidental stuff (single-point pings bounce off, and its toughness holds up against smaller sweepers) but that durability cuts both ways: it is likely to sit on the battlefield doing very little until something bigger finally trades with it. It lives in the overlap between a creature and a cantrip: never fast, never permanent, but never a dead draw either, because the floor is one attack absorbed and a card replaced on the way out.
