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Moxonomy

Sultai Charm

InstantBlack manaGreen manaBlue mana

The wedge charm cycle had one job: give three-color decks a flexible instant they could always justify maindecking, and the choice of three modes is where each one's color identity shows. This one is built around the second-most-popular axis in any midrange deck after killing things, which is refilling your hand. The card-advantage mode here (draw two, discard one) is the cleanest of the cycle, a genuine card-quality smoother rather than a marginal pump or token, and it nudges the whole package toward the grinding, value-first plan Sultai colors are always reaching for. The removal mode carries a telling restriction: it kills only monocolored creatures. That clause is the price of having three colors of removal stapled to a draw spell, and it dates the card to an era when "monocolored" was a meaningful dividing line, when multicolor threats were assumed to be the harder, more expensive things you should not get to point cheap removal at. The artifact-or-enchantment line rounds out the answers, so a single card can break a problematic permanent or, failing that, dig for the answer it actually needs. Nothing about it is high-ceiling; the design is a deliberately rounded toolbox, the kind of card you run because it is never dead, not because any single mode wins the game.

Sultai Charm (c19)
C19 · #202uncommon
Pricing
Normal: $0.33
Foil:
Oracle Text

Rules text

Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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