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Moxonomy

Suleiman's Legacy

EnchantmentRed manaWhite mana

A hate card aimed at two creature types at once, built to stay on the battlefield rather than sweep and vanish. Most tribal removal of the era was a sorcery that wiped the board once and left; this enchantment keeps killing, turning every future Djinn or Efreet into a dead card the moment it resolves. That second clause is the design that matters: the entry trigger clears what is already down, but the standing trigger makes the slot it occupies a permanent tax on both creature types, so an opponent built around Djinns and Efreets cannot simply rebuild through it. The "can't be regenerated" rider closes the one out a creature with that ability would otherwise have, which dates the card to a period when regeneration was a real consideration on big red and blue fatties. The flavor is doing genuine work too: the card reaches back to the Arabian Nights theme of binding genies, and it sits alongside its set's other Suleiman-themed answers, King Suleiman (which taps to destroy a single Djinn or Efreet) and Bottle of Suleiman (which gambles on a coin flip). Where those handle one genie at a time, this one slams the bottle shut for good. It is a hyper-narrow answer, dead in most games and backbreaking in the one matchup it was printed to punish.

Suleiman's Legacy (vis)
VIS · #138rare
Pricing
Normal: $1.25
Foil:
Oracle Text

Rules text

When this enchantment enters, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters, destroy it. It can't be regenerated.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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