Suleiman's Legacy
A hate card aimed at two creature types at once, built to stay on the battlefield rather than sweep and vanish. Most tribal removal of the era was a sorcery that wiped the board once and left; this enchantment keeps killing, turning every future Djinn or Efreet into a dead card the moment it resolves. That second clause is the design that matters: the entry trigger clears what is already down, but the standing trigger makes the slot it occupies a permanent tax on both creature types, so an opponent built around Djinns and Efreets cannot simply rebuild through it. The "can't be regenerated" rider closes the one out a creature with that ability would otherwise have, which dates the card to a period when regeneration was a real consideration on big red and blue fatties. The flavor is doing genuine work too: the card reaches back to the Arabian Nights theme of binding genies, and it sits alongside its set's other Suleiman-themed answers, King Suleiman (which taps to destroy a single Djinn or Efreet) and Bottle of Suleiman (which gambles on a coin flip). Where those handle one genie at a time, this one slams the bottle shut for good. It is a hyper-narrow answer, dead in most games and backbreaking in the one matchup it was printed to punish.
