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Moxonomy

Sudden Strength

Instant3 generic manaGreen mana

The pump-and-cantrip is the most forgiving combat trick a green deck can run, because it never strands you. Most tricks are bets: you commit the card on the assumption that the block or attack you anticipated actually happens, and if your opponent reads it and declines the trade, you have spent a card for nothing. Drawing a card off the back end erases that downside. Whether the +3/+3 wins the combat, saves your creature from a removal spell, or simply pushes an extra three damage through, the replacement keeps your hand from contracting. The four mana price is what pays for that insurance: at one or two mana this would be too clean a tempo play, so the cost pushes it back into the territory of a card you cast on a turn you were not going to do much else with anyway. That tradeoff drives the entire design, and it explains why green keeps reprinting variations on the template rather than just printing a bigger pump. This is the early, plain statement of a pattern Wizards has returned to whenever it wants green to have an aggressive trick that does not feel like a gamble: spend more, get a guarantee, and let the card draw do the work of making the play feel free even when the combat math does not break your way.

Sudden Strength (vma)
VMA · #233common
Pricing
Normal: $0.12
Foil: $1.05
Oracle Text

Rules text

Target creature gets +3/+3 until end of turn. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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