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Moxonomy

Subterranean Scout

Creature — Goblin Scout1 generic manaRed mana

A one-shot evasion grant priced as a body, and the power restriction does all the balancing work. The trigger only unblocks a creature with power two or less, walling it off from any finisher role: it pushes through the one-drops and the tokens, never the haymaker you actually want connecting. That ceiling pins the card to a narrow job, sliding a small attacker past a stalled board for exactly one turn. The timing matters because the trigger fires once on entry rather than at instant speed, so it wants to come down before combat with a worthwhile small threat already in play; arrive after blocks are declared and the line is wasted. That makes it a tempo play, not a combat trick, since the creature being unblocked has to exist and be worth swinging with before the Scout ever resolves. The two-power body adds a point of pressure and then dies to almost anything, which fits the design: this is reach attached to a creature, not a creature that happens to grant reach. It rewards a board that is already wide and low to the ground, where one unblocked attacker turns a stalled clock into a lethal one. Outside of that go-wide context the conditional effect has little to grab onto, and the rate alone does not carry it.

Subterranean Scout (dmr)
DMR · #143common
Pricing
Normal: $0.10
Foil: $0.04
Oracle Text

Rules text

When this creature enters, target creature with power 2 or less can't be blocked this turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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