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Moxonomy

Stump Stomp // Burnwillow Clearing

Sorcery // Land

The fight spell taken apart and put back together. The old fight template (Prey Upon, Pit Fight) makes your creature deal damage and take it back, which turns removal into a coin flip: swing at something big and you lose your own body. The front half here severs that reciprocity entirely, letting your creature deal its power to a creature or planeswalker without the return blow, and it widens the target to planeswalkers on top of that. It is, in effect, a redirected burn spell that reads whatever power you already have on board, which is why it lands closer to a clean removal effect than to a combat gamble.

What pays for that upgrade is the modal-double-faced structure. This is not a spell with a land ability stapled on; it is a card that is either the spell or a tapped Gruul dual, chosen when you cast or play it. The land back never wants to enter tapped in a vacuum, but that friction is the price for a flood insurance that costs no deck slot: the removal you can cut when you need a land instead. That flexibility is the whole reason a strictly-better fight spell can exist without warping curves. You are not paying two mana for guaranteed removal; you are paying for the option, and the tapped land is the reminder that the option was never free.

Stump Stomp // Burnwillow Clearing (mh3)
MH3 · #259uncommon
Pricing
Normal: $0.34
Foil: $1.21
Oracle Text

Rules text

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. // This land enters tapped. Tap: Add Red mana or Green mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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