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Moxonomy

Strength of the Pack

Sorcery4 generic manaGreen manaGreen mana

Six mana for a board-wide pump that scales with the width of your team: the math only sings when you already have bodies down, and at that point the question is whether you needed the help. This is the green token-deck payoff, the spell that converts a stalled swarm into a lethal main phase, but it carries the liability every anthem-in-a-card carries: cast it into an empty board and you have spent six mana on nothing. The distinction from a temporary buff like Overrun is permanence. These are +1/+1 counters, not an end-of-turn boost, so they stick: if the alpha strike does not close the game, your creatures stay larger and threaten again next turn. That endurance cuts both ways. A one-shot trample finisher is gone by the next upkeep and so is harder to punish, while a permanently buffed board is a fat target that sweepers and mass removal answer at a profit. It sits in a lineage of green mass-pump finishers stretching back to the earliest sets, trading the trample keyword those spells hand you for counters that persist. Being a sorcery, it offers no ambush: to buff an attack it must resolve in the pre-combat main phase, in full view, before the swing it enables. The deck that wants it knows exactly why; the deck that does not will never forgive the empty-board cast.

Strength of the Pack (rix)
RIX · #145uncommon
Pricing
Normal: $0.13
Foil: $0.19
Oracle Text

Rules text

Put two +1/+1 counters on each creature you control.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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