Strength of the Pack
Six mana for a board-wide pump that scales with the width of your team: the math only sings when you already have bodies down, and at that point the question is whether you needed the help. This is the green token-deck payoff, the spell that converts a stalled swarm into a lethal main phase, but it carries the liability every anthem-in-a-card carries: cast it into an empty board and you have spent six mana on nothing. The distinction from a temporary buff like Overrun is permanence. These are +1/+1 counters, not an end-of-turn boost, so they stick: if the alpha strike does not close the game, your creatures stay larger and threaten again next turn. That endurance cuts both ways. A one-shot trample finisher is gone by the next upkeep and so is harder to punish, while a permanently buffed board is a fat target that sweepers and mass removal answer at a profit. It sits in a lineage of green mass-pump finishers stretching back to the earliest sets, trading the trample keyword those spells hand you for counters that persist. Being a sorcery, it offers no ambush: to buff an attack it must resolve in the pre-combat main phase, in full view, before the swing it enables. The deck that wants it knows exactly why; the deck that does not will never forgive the empty-board cast.

