Strategic Intervention
Solo-attack payoffs are usually a Voltron gamble: you commit to one creature, swing alone, and hope the pump justifies leaving your other blockers home on defense. This design hedges that bet from both directions. The +1/+1 trigger rewards the lone attacker as expected, but the tap clause reaches across the table to pre-empt the blocker that would eat it, so the same permanent that grows your creature also clears the lane it is swinging down. That pairing carries the card: a combat buff that fires only when exactly one creature attacks, folded together with a repeatable tapper, both riding on a single enchantment that never needs recasting. It nudges you toward a build with one dependable attacker (an evasive commander, a resilient beater) rather than a wide swing, since the trigger goes dark the moment a second creature joins the attack. The tap being optional and limited to one target keeps it a support piece rather than a lockdown engine: you neutralize the single relevant blocker, not the whole defensive line. What it offers is consistency, a Falter-style tap and a per-combat pump arriving in the same beat, turn after turn, for two mana up front and nothing after.
