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Moxonomy

Strangled Cemetery

Land

Where most tapland duals gate their untapped mode behind board development (enter tapped unless you control two or more other lands, unless you reveal a basic, unless the game is already going your way), this one reads the life totals instead: it comes in untapped once any player is at thirteen or less. That flips a stall-breaker into a race-marker. Early, before anyone is bloodied, it is a plain Golgari tapland; the untapped mode is a payoff you earn by pushing the game toward violence rather than a default the manabase assumes. The condition checks every player, not just an opponent, so a self-punishing curve of shocks, fetches, and life-payment effects switches it on exactly as well as damage output does. That symmetry tells you which deck it was built for: aggressive black-green shells that expect a life total (theirs or yours) to be crashing by turn three or four. It is a modest design idea executed cleanly: a mana source whose reliability scales with how far the game has degenerated, printed as common utility fixing rather than a premium dual. The inversion is the whole point. Cards that reward patience make you wait for the good mode; this one rewards the beatdown by handing it to you precisely when the beatdown is working.

Strangled Cemetery (dsk)
DSK · #268common
Pricing
Normal: $0.24
Foil: $0.27
Oracle Text

Rules text

This land enters tapped unless a player has 13 or less life. Tap: Add Black mana or Green mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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