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Moxonomy

Strands of Undeath

Enchantment — Aura3 generic manaBlack mana

The card splits in two directions that have nothing to do with each other. The enters-the-battlefield clause is a two-card hand-rip, a stapled Mind Rot that hits a target player regardless of which creature wears the Aura; the activated ability protects whatever you actually enchanted. So the natural line is to put it on your own creature, take the discard as a one-time bonus aimed across the table, and keep a regenerator stocked against removal and combat going forward. That double-duty is what dates it: this is an early-era idea about how to make an Aura worth the card disadvantage, bolting a tempo-neutral disruption trigger onto a permanent that otherwise just shields a body. The cost rarely justifies the package. Four mana for a Mind Rot and a soft protection shell is a lot, and the regeneration costs black mana every time a wrath or a chump-trade comes calling, which adds up against a deck built to keep killing things. Black has since gotten both halves cheaper and cleaner in separate cards, leaving this as a holdover from the period when stapling effects onto Auras still looked like a path to efficiency rather than a tax you pay twice.

Strands of Undeath (rav)
RAV · #108common
Pricing
Normal: $0.17
Foil: $0.36
Oracle Text

Rules text

Enchant creature When this Aura enters, target player discards two cards. Black mana: Regenerate enchanted creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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