Stormshriek Feral // Flush Out
The two halves solve different problems at opposite ends of a game, and the Omen tag is what stitches them together. The front is a haste flier with a mana sink built in: a 3/3 that pushes extra damage in the same turn it arrives and keeps pumping whenever it draws stale, so the top-end slot never sits idle late. The more instructive half is Flush Out, an Omen cast from hand as a rummaging sorcery first, then shuffled back into the library rather than dumped in the graveyard. That distinction is the whole design logic: a normal cantrip filters once and is gone, but shuffling the physical card back means the same spell serves as early selection and later resolves into an actual threat off the top. The rummage costs a card to draw two, smoothing a red deck's draws when it is flooding or screwing without permanently spending the Dragon. It is a two-mana way to fix a clunky hand that still promises a five-mana body when you want one. What the split resolves is red's chronic top-heaviness: a threat you can cash in for velocity when you do not need it, and draw again when you do.

