Stormkeld Vanguard // Bear Down
Green almost never gets to answer artifacts and enchantments without spending a whole card on the guess, and this design solves that by pricing the answer as the front half of a beater rather than a standalone spell. Bear Down blows up the problem permanent early; the 6/7 Giant lingers in exile as a threat you have already committed to your deck, ready when the board asks for a body instead of removal. The sequence carries one asymmetry worth internalizing: the halves are not interchangeable. Casting the creature first puts it straight onto the battlefield and forecloses the adventure, so the disruption is only available if you take it before the body. Fold that flexibility into the evasion clause and the package sharpens: the creatures most likely to gum up a ground stall (tokens, mana dorks, small utility bodies) are precisely the power-2-or-less blockers this thing walks past. Neither half is remarkable in isolation. The rate on the removal is unexciting, the rate on the Giant is fair. What the split buys is the elimination of a dead draw: you never have to slot a naturalize effect on speculation and hope the game rewards it. The answer is in the deck when the matchup demands it, and when it doesn't, the same card is a hard-to-block finisher instead of a blank.
